Displacer Beast

The Monster Manual describes Displacer Beasts as a “monstrous predator that takes its name from its ability to displace light so that it appears to be several feet away from its actual location. A displacer beast resembles a sleek great cat covered in blue-black fur. The beast’s eyes glow with an awful malevolence that persists even in death.”More


The Monster Manual describes Kuo-toa as “fishlike humanoids that once inhabited the shores and islands of the surface world. Long ago humans and their ilk drove the kuo-toa underground, where they dwell in everlasting night. Kuo-toa can no longer abide daylight."More


Beholders are described in the Monster Manual as “the scourge of sentient creatures across countless worlds."More


Owlbears are described in the Monster Manual as “a monstrous cross between giant owl and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.”More


The Monster Manual describes Dinosaurs as “behemoths that are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.”More


The Monster Manual does not describe people, despite them being the most common enemy your players will face.More



Aram Vartian is a producer, designer, photographer, and voice actor living in a quiet town off Lake Michigan. He is co-founder of Dead Ghost Productions, the co-host of the Dungeons and Dragons podcast Kill Every Monster, and the creator of Godsfall.


Dylan Malenfant is a physicist. From Canada! Dragged kicking and screaming into the world of podcasting, he is one of the co-founders of Dead Ghost Productions and a co-host and producer on Kill Every Monster. They have also been featured on other podcasts, such as Party of One, Unprepared Casters, and One Shot.

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Lorekeeper Notes

Bonus episodes and behind-the-scenes information about the making of Kill Every Monster

The Tale of Barnaby

A great, toothy grin spread wide across Barnaby’s maw. Today was a special day—and there was still so much to do—but the brass dragon wasn’t worried. “Friends don’t mind if every detail isn’t perfect,” a…

Flumphs and the Future

Dylan doesn’t have any notes for the Flumph encounter (for reasons that will become clear in this bonus episode), so we put together some audio DM’s notes…then go completely off-topic.