For our inaugural round-up episode, Dylan had the idea to go through each monster from Season 1 and debate if they would Do A Murder.

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The Monster Manual describes Devas as creatures “that can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal.”

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The Monster Manual describes Vampires as creatures “awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces.”

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Skeletons and Zombies are described in the Monster Manual as “the foot soldiers of an undead army. While skeletons are capable of following simple and direct orders, making them capable of tasks such as loading catapults or forming a shield wall, zombies are mindless soldiers, taking the most direct route to enemies, unable to comprehend obstacles or dangerous terrain.”

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The Monster Manual states that “Oozes thrive in the dark, shunning areas of bright light and extreme temperatures. They flow through the damp underground, feeding on any creature or object that can be dissolved, slinking along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks.”

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Trolls are described in the Monster Manual as “fearsome green-skinned giants, eating anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh."

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Mimics are described in the Monster Manual as “shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.”

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Flumphs are described in the Monster Manual as creatures who “mysteriously drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft pink means it is amused, deep blue is sadness, green expresses curiosity, and crimson is anger."

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