Does It Murder? S2
For our Season 2 round-up episode, we revisit Dylan’s had the idea to go through each monster and debate if they would Do A Murder.
Season 2 of Kill Every Monster launches with the Couatl, an occasional expanded guest and cultural expert format, and thirteen new classic D&D monsters
For our Season 2 round-up episode, we revisit Dylan’s had the idea to go through each monster and debate if they would Do A Murder.
The Kappa is often described as a “child-sized fey being, resembling a humanoid turtle. They have a powerful beak and a head of thin, wiry hair lining an indentation in the skull roof, which holds a pool of water. This pool on top of the kappa’s head is sometimes regarded as the source of a kappa’s supposed mystical powers.”
The Monster Manual describes Mind Flayers as “the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.”
Shambling Mounds are described in the Monster Manual as creatures that “are sometimes called shamblers, trudging ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in their path. These rotting heaps of animated vegetation loom up half again as tall as a human, tapering into a faceless “head” at the top.”
Shambling Mounds are described in the Monster Manual as creatures that “are sometimes called shamblers, trudging ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in their path. These rotting heaps of animated vegetation loom up half again as tall as a human, tapering into a faceless “head” at the top.”
The Monster Manual describes unicorns as creatures with “a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the tongues of elves and sylvan folk. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicorn’s domain alive.”
The Monster Manual lists a variety of giant insects, including Giant Wasps, Spiders, and Centipedes. They act and function as they would normally, despite their increased bulk.
Aboleths are described in the Monster Manual as creatures that “lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.”
Aboleths are described in the Monster Manual as creatures that “lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.”